Nvidia has released a brand new set of drivers that enable owners of GTX graphics cards to enjoy beam tracing with games which supports these added visual bells and whistles. Previously, this was only the field of RTX cards, but in march nvidia assured us broader support for ray tracing in add GTX cards, and not simply Turing models, but generation 10 series cards. Indeed, the newest 425.31 GeForce Game Ready Drivers support beam tracing via DirectX Raytracing on the GeForce GTX 1660 Ti and GTX 1660, with GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070 and GTX 1060.
The Titan X and the Titan Xp are supported. Here’s the way to select the best PC components. AMD’s next Navi GPUs could beat Nvidia. Which GeForce GTX 1660 Ti is best for your PC? . Naturally, you need to bear in mind the performance hit on GTX cards can be a tough blow to take, given that they do not have a fantasy on board technology and committed RT cores that actually help with producing scenes with beam tracing. When it first demonstrated this capacity was forthcoming on GTX graphics cards, Nvidia made it crystal clear that we should just expect basic ray tracing effects and a minimal beam count, and that these GPUs would not be capable to handle anything complicated.
And with the release of those new drivers, Nvidia has provided some handy benchmarks to provide us a notion of the form of beam tracing performance we could expect from GTX models. It is no real surprise that Metro Exodus, an extremely taxing title, will just limp along the melody of 16.4 frames per second on GTX 1080 Ti in 1440 p resolution with beam tracing set to ultra details. While with the DLSS, the RTX 2080 Ti will hit on a sleek 65.7 fps, and really the RTX 2080 controls 52.7fps. Shadow of the Tomb Raider, also in 1440 p, but with high detail, saw the GTX 1080 Ti rack up 34fps, that will be at least only about palatable – but the RTX 2080 Ti hit 84fps, and the RTX 2080 attained 64 fps.